Monday, December 12, 2011

Egyptian DBA army

I've been using this DBA army for some time now, but have just never gotten around to taking photos of it!!! There are a couple of elements missing, but as these are auxiliary troops (Nubians, Lybians, etc) I'll include these in photos of the respective armies in later posts!! :-)

Anyway, the entire force cost about £12, with lots of troops left over, which I will be using to start off an Impetus Egyptian army at some point. Got to love those plastics!!!! :-D

For some reason I can't seem to get a balance right with the brightness of my photographs, but I'll keep trying! :-D





Sunday, December 11, 2011

English Civil War Regiment

I've just a finished this regiment of ECW infantry. I had in mind a long time ago to do an ECW project, but just never got around to it.

These are for sale here:

http://www.ebay.co.uk/itm/24-painted-Renegade-28mm-ECW-Infantry-wargames-miniatures-/150718012748?pt=UK_Toys_Wargames_RL&hash=item23177e5d4c

24 men, 4 command figures, 6 pikemen, and 14 musketeers. (The flash is a little bright on some of the pictures, so apologies about that!)






Hopefully this is the start of me being able to get my backlog of miniatures completed!

Monday, July 11, 2011

ACW Battle 2

Mike and I fought battle 2 of our American Civil War campaign last week. In the original game, all the brigades started out as "green", and after completing certain requirments during that game, they were promoted to "veteran" as appropriate. 50% of the casualties taken by each army were returned to the army as we wanted. However, if we wanted to return our brigades to full strength, we could do, but this would mean that the quality would be reduced back down to "green". The Union hardly lost any troops and so started this game with 3 veteran brigades and 1 green. The Confederates started with 3 green brigades and 1 veteran.

The scenario die roll provided us with a meeting engagement. A single objective was placed in the centre of the board, with a road running almost centre for the entire length. As there was only one objective (worth 10 points) to aim for, the number of worn and spent brigades would be crucial at the end of the game to decide who won!!! Expect furious firefights and combat to ensue! :-)

I won the rolls deciding where I would enter the board, and that I would start first! During the first couple of turns, my first division came on in march column along the road, after rolling well on the combat maneuver table, and proceeded to march at full speed towards the objectve, whilst my artillery headed out towards one of the hills overlooking the town!


Mike had the same idea for the first couple of turns also, but unfortunately he had a couple of bad die rolls on the maneuver table, and just couldn't get his troops towards the objective quick enough!!
As we both got nearer to the objective, our lead brigades maneuvered from march column to line, preparing for moving into contact with the enemy. The objective then became one of the hottest properties in this part of the states!


A firefight then ensued between the 2 lead brigades, causing some heavy casualties (2 stands out of 9, to be exact, which served them right for climbing on top of the roof! lol) to the lead Confederate brigade (very unlucky!!!)

Turn 4 saw each of our 2nd divisions enter the battle (as per the scenario) They had to enter the board at the same place as the original divisions. As my first division was doing well on the left side of the battlefield, for the next couple of turns. I decided to march the reinforcements to the right, past the hill and wheatfield.

Mike also had the same idea. It was a gorgeous, open field, and whoever could get there first, and deployed, would have a very good advantage!
However, due to the high casualties taken by the brigade at the bottom of the image above, and it's retreat due to poor roles on the maneuver table, Mike had to shift one of his brigades to counter my troops on the left


A firefight was raging around the other side of the farmhouse, causing disorder and running out of ammo, so I decided to charge in:

This wasn't such a good idea, as I had to retreat out of musketry range, and the lose of another stand meant that the Brigade was worn (my only one to be so, I might add! lol :-) ) Fortunately, my 2nd division was now deployed, and was ready to head into the fray, and just at the right time, I may add!!!
This was the scene after about turn 7 or 8

The situation was now very interesting. We both had a fresh, large brigade each on my left hand side (as well as a number of artillery for the Confederates on the hill at the bottom right of the picture), and on the right 2 fresh brigades each facing off (along with 2 of my artillery on a hill just off picture, and with an unhindered field of fire into those massed Confederate ranks)

I decided to go all out in assault against the Confederate line:
Throughout the whole game, despite having large numbers of troops, we found that both our offensive and defensive firing was really poor, so it all came down the cold steel! My left hand brigade pushed Rebels back, and on the right hand side around the farmhouse, the Confederates took some serious casualties, AND lost their exceptional commander (more points and promotions galore for my boys in blue!)
On his next turn, Mike also charged in against my line, looking to make up some ground and grab a hold of the objective
The charge around the right hand side of the farmhouse was very successful, pushing me back, whereas the charge on the left, wasn't as good! After I was pushed back on the right, I decided to go all out in my assaults. I went in with 2 brigades on one. I couldn't lose
And I did! :-( Mike's troops stood their ground and threw back the assault in disorder with casualties!!

I had to get revenge. My assault on the left went in, with commander attached to the assault, the defensive fire was poor, the offensive fire was even worse! lol The outcome of the charge, however, was astounding. The confederates suffered heavily, and that resulted in another Brigade out of action.
On the right, I had to get payback for the humiliating repulse of my troops. This time, the result was what I wanted
The closing turn saw the scene as such
Another good result for the Union, who are definitely in high spirits so far in the campaign. However, it is still early days, with 4 more battles to go!

Monday, July 4, 2011

1st Battle report - American Civil War

Mike and I started an American Civil War Campaign at the October Wargames Club in Birmingham recently. The battles are being fought using Fire and Fury (Brigade) and 1:72 plastics. I was able to pick up a fair number of 'okay' painted figures off Ebay to complement my own collection, and to make up all the stands that we need for the games. (Mine are the ones with the bases painted!)

We both started the campaign with 40 stands of infantry in 4 brigades, which were split into 2 divisions.

The first battle was a basic attack and defend game, diced for randomly from a list of options, with the objectives being on the hill line. The Confederates were the defenders, and set up as below:


The hill in the centre was classed as impassable terrain. The Brigade in the foreground was drawn up in Supported line, defending one objective point (another brigade is off shot) and the the other division defended the other objective, one brigade in front the other.

The union troops came on during the first turn. My first division deployed parallel to the sunken road in the centre, and my 2nd division deployed behind the hill and woods on the right.


The first couple of turns saw my Union troops moving up into position, with my artillery deploying on the 2 hills opposite the Confederate lines.




After a cuple of turns, and good rolls on the maneuver table, my troops on the left charged in to attempt to drive the Rebs off the hill:


Unfortunately, the attack stalled and I pulled by boys back from the action, amazingly with no casualties on either side!! For pretty much the rest of the battle, nothing happened on this flank other than a firefight. This worked out well for me, as I only lost one stand of troops to I think 4 or 5 Confederate ones! Which was nice as neither of my brigades became worn or spent! :-)


Meanwhile, on the right hand side of the battle, my troops were slowly moving towards the hills (due to some really poor maneuver rolls). However, this gave my artillery a chance to pour on some decent fire into the Confederate ranks, eventually driving them off the hill due to a very bad maneuver roll on the part of Mike!


Finally, the boys in blue were ready to charge into the attack, and so they did!!! :-D They drove off the remaining artillery and slammed into the defenders, forcing them back.

Unfortunately for Mike, his die rolls on the maneuver table almost sent one of his brigades back to the South, but they stopped just on the edge of the battlefield! (Dammit) lol

In the dying light of day (the last couple of turns) Mike bravely sent his boys in to contest the objective, but to no avail.


It was a great game. The Union won a fair victory, not having any spent or worn units on the field at the end of the game (IIRC), and although the left wing of the Confederates were demolished, Mike did still hold the other objective on his right



Roll on the 2nd battle!